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Name: Kokichi Ouma Door: door pass (dom) Canon: New Danganronpa V3 Canon Point: Middle of Ch. 3, before the murder Age: Unknown. However, given that he's supposed to be a high schooler, it's implied he's about 16~17 years. Appearance: here History: here Personality: "Why do you guys hate lies so much? There's only one truth, but endless possibilities for lies, y'know? And some of them are only white lies, or lies to be kind to people... If you deny all of that just because it's a lie... Then that means you guys are just terrible at being lied to! Seriously, the worst!" First and foremost, Ouma is a self-proclaimed liar. He is proud of this fact, and does not view lies as an inherently bad thing, although (in an entirely hypocritical fashion) he hates other liars and lies told by others. This is primarily due to the fact that Ouma views his own lies as fundamentally different; a viewpoint unsurprising considering that Ouma tends to view himself on an entirely different plane from others. Ouma's lies assist (often providing an opening to some further or hidden truth), defend (allowing for a level of security and control), and create amusement (particularly for himself). Ouma even mentions that half of his lies are actually told with good intentions, although nobody seems to believe him. It is important to note that Ouma generally tells his lies in an exaggerated and obvious fashion, intentionally meaning for them to be discovered; he will even go out of his way to clarify "That was a lie!" after telling one. However, Ouma also admits to often telling the truth regarding his intentions or sincerity, which (in spite of his guarded personality) he claims is fine because nobody will believe him, anyway. There are tells to when he does this, considering that he tends to make these statements in a less exaggerated and dramatic fashion. Often, Ouma will either create implications with his lies or steer others toward a particular direction–other times, he is simply misdirecting for the sake of control or his own amusement. Ouma's experience with lies in conjunction with his analytical abilities allow for him to notice when others are lying with a high level of accuracy, although he doesn't always point it out. "I'm more nervous around friends who share too much than strangers, really." As an additionally self-proclaimed "Supreme Leader of Evil", Ouma is shown to flagrantly and purposefully present himself as a "bad guy" and seems to take no issue with how others interpret (or misinterpret) him, often encouraging or letting these interpretations happen simply to further shroud himself in mystery. While, to a level, this is for his own defense and advantage, it is also evident that Ouma simply cannot stand the idea of having others figure him out. Ouma often contradicts his own lies, further confusing those around him (e.g., initially claiming to be "a pretty dickish dictator", only to later claim that he enforces mandatory tea breaks for his organization's health and productivity). He basks in the aspect of being incomprehensible, and genuinely believes himself to be an outlier from others, often working alone and with a high level of paranoia. Ouma's paranoia, usage of deceit as a defense strategy (as well as an advantage), and overall guarded way of acting implies some former betrayal in his past that has consequently shaped his twisted way of forming (or eluding) relationships. Kaito Momota even calls him out on this, telling him he's "a naive dude" for choosing not to believe in anyone, to which Ouma takes offense (especially toward the naivety remark) and retorts, "Well, we come from different backgrounds. So for now, let's agree to disagree." "Maaan, when I'm with you, I have so much fun that it makes me lie even more!" Nonetheless, Ouma is only human, and is also shown to yearn for a certain level of understanding or companionship from others. Ouma is shown to be genuinely affected when bluntly informed that nobody will ever want to be around him and that he will always be alone, although he pretends to shrug off the comment only seconds after it is said to him. He exhibits exhilaration and interest toward those who seem to understand some of the aspects of his process. Given that he is easily bored (which is implied to be due to his analytical abilities and intelligence), he seems to genuinely enjoy playing games and engaging those who are willing to dig into his lies and discern his true intentions or implications. However, in a catch 22, he is also shown to be uncomfortable and apprehensive with this–thus, he is more likely to exaggerate and intentionally confuse these types of individuals while also showing a degree of interest or attachment. This is shown in the case of Saihara Shuichi, the Ultimate Detective, whom he exhibits enthusiasm in interacting with and "playing games" with in their free-time events, but openly admits to not confiding anything about his real self to the other over the course of their relationship. "Hm? I'm a teenager...so duh, I'm immature. Aren't you guys forgetting to act your age?" Ouma tends to dominate the atmosphere wherever he is present, even if he is not attempting to directly steer or control things at the given time. This is due to the fact that Ouma seems to exhibit hardly any filter whatsoever, saying whatever he seems to feel like. His duality is most evident in his general behavior, where he often conveys a childish or bratty personality–teasing, flirting, whining, and putting on a saccharine act for his own advantage or amusement, although some of his childish behavior in part is notably genuine (e.g., he appears to be truly playful and maintains some childish interests, considering he references children's TV shows and tropes and his own Ultimate lab maintains an air of whimsicality to it). Ouma is shown to not like dirtying his own hands, preferring to manipulate those around him instead–a trait that also accentuates his abilities as an Ultimate Supreme Leader. Ouma openly admits to prefer sneaking around and using underhanded methods, and seems especially aware of his own physical limitations considering that he will more often than not choose to flee or manipulate in the midst of a physical altercation. He considers himself a master of hide-and-seek and is shown to have great lock-pocking proficiency, all traits that coincide with his archetype as a trickster and a prankster. On the other hand of things, Ouma is shown to be flat-out cruel and antagonistic with his behavior, often mocking, teasing, pranking, making inappropriate comments, or cursing at others. While he occasionally exhibits this mean-spirited behavior with a playful front (more often than not simply exhibiting a schoolyard bully temperament), he is also shown to occasionally switch to downright nasty, disturbing, or angry responses toward others. He is shown to exhibit a level of underlying seriousness, especially in regard to the killing game which he aims to win; multiple instances portray Ouma as chastising the others or reminding them to take certain circumstances "seriously", considering that their lives are all on the line. Ouma has a tendency to switch from playful to serious at the drop of a hat, with both responses holding a level of legitimacy, thereby highlighting his duality. In particular, he is shown to especially become petty, angry, or nervous when directly confronted with a loss of control in a situation, be it by another individual's interference or by an unexpected circumstance. "But I like playing on Mean difficulty. Also, I don't run from battles in RPGs, either! I wanna win this killing game! So I'm not gonna run from it, I'm gonna crush it! That'll be waaaay less boring, don'tcha think?" Ouma is a proactive, intelligent character that prefers to be steps ahead of everyone else. This is evident by how he takes it upon himself to investigate and discover certain aspects of the killing game situation they are involved in far in advance to the others–part of this is due to the fact that Ouma is able to set aside instinctive emotional responses and operate with a guarded front. He is an actor through and through, sometimes blatantly obvious and dramatic as evident by his habit of "switching" emotional states as though discarding them (e.g., bursting into crocodile tears only to seem unaffected seconds later), other times more subtle and nuanced as evident by how he gives those around him pause as to whether he's really being serious or not. He consistently claims that the killing game is "fun", and because it is a game it should be played to its fullest, saying he'll "do his best" and "win no matter what". However, it is important to note that Ouma's idea of winning is not just outplaying everyone else in the game, but outplaying the mastermind and the game itself; he puts on a show for absolutely everyone. Despite purposefully distancing himself, Ouma still views himself as a cooperator in an unorthodox sense and continuously claims that everything he does is "for everyone's sake". Given that Ouma consistently makes it clear how much he loves games and how easily he succumbs to boredom, there is certainly an aspect to the mysteries, puzzles, and challenges that he genuinely seems to enjoy, exhibiting elation whenever things get interesting or when someone else figures things out or exceeds his expectations. One of the highest compliments he seems to pay others is if he mentions that they are "not boring", a respect he only pays to 3/15 people over the entire course of the killing game. This all coincides with his trickster archetype, which can either misdirect or assist depending on his whims or any particular direction he's aiming to control the situation toward. Thus, it is important to mention that Ouma is a legitimate control-freak, which fits in-line with his title and "talent" as an Ultimate Supreme Leader. He utilizes his lies as a methodology for controlling the situation and may misrepresent himself as a means to remain invulnerable to others figuring him out, which he views as a loss of control. He is often shown to mislead and play games not solely for amusement, but also as a way to keep others in the palm of his hand and maintain a level of perceived control in any situation; he is not as unshakable as he would have others believe. "The bastards who created this game to toy with our lives...and the shits enjoying it... They all...piss me off! Th-That's why...I'm willing to do whatever it takes...to end this game!" In fact, he eventually admits that the bulk of his over-the-top delight with the game and aloof attitude was simply a ruse he concocted in order to survive and win in a scenario he actually despised (due to both an inherent loss of personal control and the killing involved). While the other characters remark that even this statement could have been a lie and they have no way of discerning Ouma, it is clear that this mentality veers more toward the truth considering his control-freak tendencies and actual ideology toward killing. It is eventually revealed that Ouma's evil organization does not actually exist, and that he is instead the leader of a rag-tag gang of tight-knit familial individuals consisting of only 10 members who played harmless pranks and partook in petty crimes with a strict rule against murder. While there is clearly a moral aspect to this, considering that he openly berates and admonishes any convicted murderers across the course of the killing game, it is also clear that there is a strategic and defensive aspect to this viewpoint considering that Ouma is shown to be fully capable of drawing other to commit this very same crime to further his own goals. The minute Ouma realizes another individual has chosen to succumb to murder (or has murdered in the past, such as in the case of Maki Harukawa, whom he openly exhibits large distrust and disdain for her status as an Ultimate Assassin), he quickly changes his opinion and approach toward them, viewing them in a wretched category that has already "lost". This is especially evident by how he secretly collaborates with Miu Iruma for a time being, but quickly turns on her the moment he realizes she has become emotionally unstable, uncooperative, and is prepared to resort to killing. "Even now at the very end, I don't really understand Kokichi... But maybe that's what lying is all about. The truth is in the eye of the beholder, huh? Kokichi...was the very embodiment of a lie." Prideful and standoffish to a fault, often cruel or petty, viewing nearly everything in terms of being a "game", and an incurable liar to the core, Ouma gives those around him plenty of reason to both bemoan and be baffled by his presence. Still, he also maintains a great deal of conscientiousness, relentlessly working to "win" the killing game by ending it at any cost, eventually sacrificing his own life in the process. Ouma thoroughly operates on an "ends justify the means" mentality, and seems to have no qualms occasionally downright enjoying these means to the fullest in order to conceive and effectively portray his own sense of control. Often saying what needs to be said, albeit with no delicacy whatsoever and at times via fraudulent or exaggerated words, Ouma is shown to push others forward–especially when they appear to be lying to themselves in some fashion, a type of lie which Ouma remarks as being detrimental. Moments of sincere empathy and genuine advice (that are unfortunately never taken seriously) in conjunction with the steps he takes to help the others (e.g., leaving behind a will with the clues needed to oust the mastermind behind the killing game should his initial plan fail) paint a picture of Ouma where he's not as big of a dick as he leads the others to believe that he is. In essence, he is simply a paranoid, smart kid who is consecrated to lies, alleviating chronic boredom through games, and playing the role of a villain. Powers and Abilities: While Ouma maintains no supernatural powers or abilities, the closest thing he has would be his recognized talent as an "Ultimate Supreme Leader", which encompasses a natural ability for directing and handling others. His manipulation and lies emphasize this, to an extent, but his status as having led his own petty criminal/prankster gang consisting of members that appear even older than him implies some inherent skill at garnering respect and leading appropriately. His analytical ability is a heavy cut above the average person's as well, with one of the strongest examples being that he is able to accurately predict multiple branching paths of conversation and anticipate the others' reactions and dialogue well enough to write a thorough script for Kaito Momota to follow and roleplay from. He also possesses a particularly keen ability to detect lies due to the fact that he is exceedingly familiar with lies and utilizes them almost constantly himself. Although his physical strength is shown to be average at best and a last resort for his usage, he is shown to be proficient at hiding, evading, and moving with lithe speed, even snatching important items from others at times; he also exhibits lock-picking mastery–skills that others even comment as being more appropriate for a petty thief than a Supreme Leader of Evil. Inventory: ▼ x1 lock pick ▼ x1 travel journal (courtesy of a monomachine gift) Samples: ▼ introspective-heavy thread laden with thought processes + speech patterns ▼ tdm top level with further examples of speech patterns/body language |
